Sounds like nonsense? It surely is, and it has finally arrived on the Nintendo Switch.ĭeath Road to Canada is a roguelike, which, like zombies, is far from a novel concept in this day and age. That's the assumption that Death Road to Canada makes when it provides you with a vehicle and sends you on the road to the Canadian border to escape the zombie plague. If you're an American, your destination would be where a zombie apocalypse is unthinkable: Canada. I was definitely afraid.The entertainment industry is still going strong with its numerous depictions of the zombie apocalypse and the urgent question of how to survive. I panicked, repeatedly telling myself this was the end, I was going to die. The music becomes dramatic and menacing, intended to increase your heart rate. If you aren’t carrying a flashlight, forget it. The most extreme part of the game was exploring the city at night. Since we’re talking about the Nintendo Switch, I’d like to point out that Death Road to Cananda plays fluidly either with the console docked or handheld. Speaking of two player, only the leader can continue through doorways, so make sure you trust your co-op partner. Another detail that can either be viewed as frustrating or interesting is that player two was only able to rejoin once we came across an NPC and allowed them into our party, but this could happen sooner or later in any given randomly generated story. Visual effects, such as grain, glitch, and scratch, are offered to give the game more of a horror film feeling, but I turned those off in favor of clearer graphics. If using a melee weapon when you become exhausted, you’ll swing much slower. When the character is exhausted, their face will flash red and even begin to drip huge drops of sweat. If you’re bleeding, the zombies will smell you and chase you faster. There are a few neat effects that might easily go overlooked if you aren’t one to focus on detail. There are also trading camps where you can trade food for supplies or gas for food. Down the road, when I wasn’t running out of gasoline or being low on medical supplies, I could choose to camp with other survivors and risk being robbed, or I might run into some bandits that I needed to persuade to let me pass unharmed. I stopped at a gym, hoping to snag large amounts of gasoline out of the toilets, and ended up exercising for an hour to raise my athleticism. I chose where to stop for supplies, which then dictated if I encountered a few hungry zombies or dozens of lazy zombies. The further you travel, the more you learn about yourself and your companions, like composure, morale, and skills. The game plays out with a simplistic RPG style story-telling, with multiple choice options for the feel of a choose-your-own-path novel. With the characters chosen, it was time to begin my trek to Canada. In two player, role options are available, such as leader or follower, and second player can be a random or saved character. During the game play you collect Zombie Points to level up the skills that are offered and applied to any character given that trait. The character you make can also be saved and used for later. There are 80 slots provided for saving these characters! Then I moved on to perks and was offered a wide variety, from Mechanic to Gun Collector. I could change their face type, hair, skin color, hair color, clothes and height. However, I was still surprised by the amount of options provided. In fact, I had a difficult time telling the difference between female and male. Keep in mind this game is specifically designed to appear in 16 bit graphics, so not many details were offered about the character’s features. First and foremost I decided to check out character creation. The background music throughout most of the game was light and whimsical, which added irony. I was greeted on the “Start” screen by some old fashioned country rock music. Then again, that’s probably because the story is completely randomly generated, unexpected, and usually hilarious. Starting up the game I knew next to nothing about the journey in which I was about to embark. After watching the preview for this game, I immediately knew Death Road to Canada was going to be addicting and easy. We all form an opinion of a game based on a few seconds of video, whether it’s of game play or a cutscene.
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